Status conditions
Sleep, poison, burn, freeze, paralysis, confusion and the rest.
Major statuses
A Pokémon can have one major status at a time. It stays after the battle until healed by an item, a berry, the Pokémon Center or a move like Heal Bell.
| Status | Effect | Cured by |
|---|---|---|
| Sleep | Cannot move for 1 to 7 turns. Rest puts the user to sleep for exactly 2. Sleep Talk and Snore work while asleep. | Awakening, Mint Berry, waking up |
| Poison | Loses 1/8 of max HP at the end of each turn. | Antidote, Psncure Berry |
| Bad poison (Toxic) | Loses 1/16 of max HP, then 2/16, 3/16 and so on. Becomes regular poison after the battle or on switching out. | Antidote, Psncure Berry |
| Burn | Loses 1/8 of max HP each turn and its physical attacks deal half damage. | Burn Heal, Burnt Berry |
| Freeze | Cannot move. Thaws with a small chance each turn, when hit by a Fire move, or when it uses Flame Wheel or Sacred Fire itself. | Ice Heal, Ice Berry |
| Paralysis | Speed drops to a quarter and there is a 25% chance each turn that it cannot move. | Paralyze Heal, Przcure Berry |
Full Heal, Full Restore, Miracle Berry, Heal Powder and Heal Bell cure any of them.
Some types are protected: Fire Pokémon cannot be burned, Ice Pokémon cannot be frozen, Poison and Steel Pokémon cannot be poisoned. Safeguard protects the whole side for five turns.
Volatile conditions
These end when the Pokémon switches out or the battle ends.
| Condition | Effect |
|---|---|
| Confusion | Lasts 2 to 5 turns. Each turn there is a 50% chance the Pokémon hurts itself with a 40 power typeless attack instead of moving. Bitter Berry cures it. |
| Flinch | Loses its turn. Only happens when the opponent moved first that turn (Bite, Headbutt, King's Rock). |
| Infatuation (Attract) | 50% chance each turn of being too in love to attack. Only works between a male and a female Pokémon. |
| Leech Seed | Loses 1/8 of max HP each turn, which heals the opponent. Grass Pokémon are immune. |
| Trapped | Wrap, Bind, Fire Spin, Clamp and Whirlpool deal 1/16 of max HP each turn for 2 to 5 turns and stop switching. Mean Look and Spider Web stop switching until the user leaves. |
| Perish Song | Every Pokémon that heard it faints after three turns unless it switches out. |
| Nightmare and Curse | Lose 1/4 of max HP each turn (Nightmare only while asleep; Curse when used by a Ghost type). |
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