TapIn Pokémon

Type chart

All 17 types: what each attacking type does to each defending type.

TapIn Pokémon uses the Gold and Silver type chart: 17 types, with Dark and Steel. Rows are the attacking move's type, columns the defending Pokémon's type. A blank cell is normal damage (1×). Against a Pokémon with two types, multiply both cells: a Ground move against Charizard (Fire / Flying) is 2 × 0 = no effect.

Atk ↓ Def →NormalFireWaterElectricGrassIceFightingPoisonGroundFlyingPsychicBugRockGhostDragonDarkSteel
Normal½0½
Fire½½222½½2
Water2½½22½
Electric2½½02½
Grass½2½½2½½2½½
Ice½½2½222½
Fighting22½½½½2022
Poison2½½½½0
Ground22½20½22
Flying½222½½
Psychic22½0½
Bug½2½½½2½2½
Rock22½½22½
Ghost022½½
Dragon2½
Dark½22½½
Steel½½½22½
Attack ↓ / Defend →NorFirWatEleGraIceFigPoiGroFlyPsyBugRocGhoDraDarSte
Normal½0½
Fire½½222½½2
Water2½½22½
Electric2½½02½
Grass½2½½2½½2½½
Ice½½2½222½
Fighting22½½½½2022
Poison2½½½½0
Ground22½20½22
Flying½222½½
Psychic22½0½
Bug½2½½½2½2½
Rock22½½22½
Ghost022½½
Dragon2½
Dark½22½½
Steel½½½22½

Per type

Normal. Attacking: not very effective against Rock, Steel; no effect on Ghost. Defending: weak to Fighting; immune to Ghost.

Fire. Attacking: super effective against Grass, Ice, Bug, Steel; not very effective against Fire, Water, Rock, Dragon. Defending: weak to Water, Ground, Rock; resists Fire, Grass, Ice, Bug, Steel.

Water. Attacking: super effective against Fire, Ground, Rock; not very effective against Water, Grass, Dragon. Defending: weak to Electric, Grass; resists Fire, Water, Ice, Steel.

Electric. Attacking: super effective against Water, Flying; not very effective against Electric, Grass, Dragon; no effect on Ground. Defending: weak to Ground; resists Electric, Flying, Steel.

Grass. Attacking: super effective against Water, Ground, Rock; not very effective against Fire, Grass, Poison, Flying, Bug, Dragon, Steel. Defending: weak to Fire, Ice, Poison, Flying, Bug; resists Water, Electric, Grass, Ground.

Ice. Attacking: super effective against Grass, Ground, Flying, Dragon; not very effective against Fire, Water, Ice, Steel. Defending: weak to Fire, Fighting, Rock, Steel; resists Ice.

Fighting. Attacking: super effective against Normal, Ice, Rock, Dark, Steel; not very effective against Poison, Flying, Psychic, Bug; no effect on Ghost. Defending: weak to Flying, Psychic; resists Bug, Rock, Dark.

Poison. Attacking: super effective against Grass; not very effective against Poison, Ground, Rock, Ghost; no effect on Steel. Defending: weak to Ground, Psychic; resists Grass, Fighting, Poison, Bug.

Ground. Attacking: super effective against Fire, Electric, Poison, Rock, Steel; not very effective against Grass, Bug; no effect on Flying. Defending: weak to Water, Grass, Ice; resists Poison, Rock; immune to Electric.

Flying. Attacking: super effective against Grass, Fighting, Bug; not very effective against Electric, Rock, Steel. Defending: weak to Electric, Ice, Rock; resists Grass, Fighting, Bug; immune to Ground.

Psychic. Attacking: super effective against Fighting, Poison; not very effective against Psychic, Steel; no effect on Dark. Defending: weak to Bug, Ghost, Dark; resists Fighting, Psychic.

Bug. Attacking: super effective against Grass, Psychic, Dark; not very effective against Fire, Fighting, Poison, Flying, Ghost, Steel. Defending: weak to Fire, Flying, Rock; resists Grass, Fighting, Ground.

Rock. Attacking: super effective against Fire, Ice, Flying, Bug; not very effective against Fighting, Ground, Steel. Defending: weak to Water, Grass, Fighting, Ground, Steel; resists Normal, Fire, Poison, Flying.

Ghost. Attacking: super effective against Psychic, Ghost; not very effective against Dark, Steel; no effect on Normal. Defending: weak to Ghost, Dark; resists Poison, Bug; immune to Normal, Fighting.

Dragon. Attacking: super effective against Dragon; not very effective against Steel. Defending: weak to Ice, Dragon; resists Fire, Water, Electric, Grass.

Dark. Attacking: super effective against Psychic, Ghost; not very effective against Fighting, Dark, Steel. Defending: weak to Fighting, Bug; resists Ghost, Dark; immune to Psychic.

Steel. Attacking: super effective against Ice, Rock; not very effective against Fire, Water, Electric, Steel. Defending: weak to Fire, Fighting, Ground; resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel; immune to Poison.

Changes from Red and Blue

Trainers who started in Kanto will notice five differences from the first season:

  • Dark and Steel are new. Dark is immune to Psychic; Steel resists ten types and is immune to Poison.
  • Ghost moves are super effective against Psychic.
  • Ice moves are not very effective against Fire.
  • Bug moves are not very effective against Poison, and Poison moves deal normal damage to Bug.
  • Some Kanto Pokémon changed type: Magnemite and Magneton are Electric / Steel.

TapIn Pokémon is an unofficial fan project. Pokémon and all related names and artwork are trademarks and © of Nintendo, Game Freak and Creatures. Legal

On this page