Type chart
All 17 types: what each attacking type does to each defending type.
TapIn Pokémon uses the Gold and Silver type chart: 17 types, with Dark and Steel. Rows are the attacking move's type, columns the defending Pokémon's type. A blank cell is normal damage (1×). Against a Pokémon with two types, multiply both cells: a Ground move against Charizard (Fire / Flying) is 2 × 0 = no effect.
| Atk ↓ Def → | Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | 0 | ½ | ||||||||||||||
| Fire | ½ | ½ | 2 | 2 | 2 | ½ | ½ | 2 | |||||||||
| Water | 2 | ½ | ½ | 2 | 2 | ½ | |||||||||||
| Electric | 2 | ½ | ½ | 0 | 2 | ½ | |||||||||||
| Grass | ½ | 2 | ½ | ½ | 2 | ½ | ½ | 2 | ½ | ½ | |||||||
| Ice | ½ | ½ | 2 | ½ | 2 | 2 | 2 | ½ | |||||||||
| Fighting | 2 | 2 | ½ | ½ | ½ | ½ | 2 | 0 | 2 | 2 | |||||||
| Poison | 2 | ½ | ½ | ½ | ½ | 0 | |||||||||||
| Ground | 2 | 2 | ½ | 2 | 0 | ½ | 2 | 2 | |||||||||
| Flying | ½ | 2 | 2 | 2 | ½ | ½ | |||||||||||
| Psychic | 2 | 2 | ½ | 0 | ½ | ||||||||||||
| Bug | ½ | 2 | ½ | ½ | ½ | 2 | ½ | 2 | ½ | ||||||||
| Rock | 2 | 2 | ½ | ½ | 2 | 2 | ½ | ||||||||||
| Ghost | 0 | 2 | 2 | ½ | ½ | ||||||||||||
| Dragon | 2 | ½ | |||||||||||||||
| Dark | ½ | 2 | 2 | ½ | ½ | ||||||||||||
| Steel | ½ | ½ | ½ | 2 | 2 | ½ |
| Attack ↓ / Defend → | Nor | Fir | Wat | Ele | Gra | Ice | Fig | Poi | Gro | Fly | Psy | Bug | Roc | Gho | Dra | Dar | Ste |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | 0 | ½ | ||||||||||||||
| Fire | ½ | ½ | 2 | 2 | 2 | ½ | ½ | 2 | |||||||||
| Water | 2 | ½ | ½ | 2 | 2 | ½ | |||||||||||
| Electric | 2 | ½ | ½ | 0 | 2 | ½ | |||||||||||
| Grass | ½ | 2 | ½ | ½ | 2 | ½ | ½ | 2 | ½ | ½ | |||||||
| Ice | ½ | ½ | 2 | ½ | 2 | 2 | 2 | ½ | |||||||||
| Fighting | 2 | 2 | ½ | ½ | ½ | ½ | 2 | 0 | 2 | 2 | |||||||
| Poison | 2 | ½ | ½ | ½ | ½ | 0 | |||||||||||
| Ground | 2 | 2 | ½ | 2 | 0 | ½ | 2 | 2 | |||||||||
| Flying | ½ | 2 | 2 | 2 | ½ | ½ | |||||||||||
| Psychic | 2 | 2 | ½ | 0 | ½ | ||||||||||||
| Bug | ½ | 2 | ½ | ½ | ½ | 2 | ½ | 2 | ½ | ||||||||
| Rock | 2 | 2 | ½ | ½ | 2 | 2 | ½ | ||||||||||
| Ghost | 0 | 2 | 2 | ½ | ½ | ||||||||||||
| Dragon | 2 | ½ | |||||||||||||||
| Dark | ½ | 2 | 2 | ½ | ½ | ||||||||||||
| Steel | ½ | ½ | ½ | 2 | 2 | ½ |
Per type
Normal. Attacking: not very effective against Rock, Steel; no effect on Ghost. Defending: weak to Fighting; immune to Ghost.
Fire. Attacking: super effective against Grass, Ice, Bug, Steel; not very effective against Fire, Water, Rock, Dragon. Defending: weak to Water, Ground, Rock; resists Fire, Grass, Ice, Bug, Steel.
Water. Attacking: super effective against Fire, Ground, Rock; not very effective against Water, Grass, Dragon. Defending: weak to Electric, Grass; resists Fire, Water, Ice, Steel.
Electric. Attacking: super effective against Water, Flying; not very effective against Electric, Grass, Dragon; no effect on Ground. Defending: weak to Ground; resists Electric, Flying, Steel.
Grass. Attacking: super effective against Water, Ground, Rock; not very effective against Fire, Grass, Poison, Flying, Bug, Dragon, Steel. Defending: weak to Fire, Ice, Poison, Flying, Bug; resists Water, Electric, Grass, Ground.
Ice. Attacking: super effective against Grass, Ground, Flying, Dragon; not very effective against Fire, Water, Ice, Steel. Defending: weak to Fire, Fighting, Rock, Steel; resists Ice.
Fighting. Attacking: super effective against Normal, Ice, Rock, Dark, Steel; not very effective against Poison, Flying, Psychic, Bug; no effect on Ghost. Defending: weak to Flying, Psychic; resists Bug, Rock, Dark.
Poison. Attacking: super effective against Grass; not very effective against Poison, Ground, Rock, Ghost; no effect on Steel. Defending: weak to Ground, Psychic; resists Grass, Fighting, Poison, Bug.
Ground. Attacking: super effective against Fire, Electric, Poison, Rock, Steel; not very effective against Grass, Bug; no effect on Flying. Defending: weak to Water, Grass, Ice; resists Poison, Rock; immune to Electric.
Flying. Attacking: super effective against Grass, Fighting, Bug; not very effective against Electric, Rock, Steel. Defending: weak to Electric, Ice, Rock; resists Grass, Fighting, Bug; immune to Ground.
Psychic. Attacking: super effective against Fighting, Poison; not very effective against Psychic, Steel; no effect on Dark. Defending: weak to Bug, Ghost, Dark; resists Fighting, Psychic.
Bug. Attacking: super effective against Grass, Psychic, Dark; not very effective against Fire, Fighting, Poison, Flying, Ghost, Steel. Defending: weak to Fire, Flying, Rock; resists Grass, Fighting, Ground.
Rock. Attacking: super effective against Fire, Ice, Flying, Bug; not very effective against Fighting, Ground, Steel. Defending: weak to Water, Grass, Fighting, Ground, Steel; resists Normal, Fire, Poison, Flying.
Ghost. Attacking: super effective against Psychic, Ghost; not very effective against Dark, Steel; no effect on Normal. Defending: weak to Ghost, Dark; resists Poison, Bug; immune to Normal, Fighting.
Dragon. Attacking: super effective against Dragon; not very effective against Steel. Defending: weak to Ice, Dragon; resists Fire, Water, Electric, Grass.
Dark. Attacking: super effective against Psychic, Ghost; not very effective against Fighting, Dark, Steel. Defending: weak to Fighting, Bug; resists Ghost, Dark; immune to Psychic.
Steel. Attacking: super effective against Ice, Rock; not very effective against Fire, Water, Electric, Steel. Defending: weak to Fire, Fighting, Ground; resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel; immune to Poison.
Changes from Red and Blue
Trainers who started in Kanto will notice five differences from the first season:
- Dark and Steel are new. Dark is immune to Psychic; Steel resists ten types and is immune to Poison.
- Ghost moves are super effective against Psychic.
- Ice moves are not very effective against Fire.
- Bug moves are not very effective against Poison, and Poison moves deal normal damage to Bug.
- Some Kanto Pokémon changed type: Magnemite and Magneton are Electric / Steel.
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